KIT OPS is able to apply a wide range of 3D objects (called INSERTs) that can be used to instantly cut and add to existing objects or create standalone ones with the goal of rapidly creating and exploring new designs. Read more about it here.
The original requirement for SYNTH was to simply overlay these INSERTs in a grid like fashion on top of 3D surfaces, but with Chipp’s design patterns thinking and background in NASA we are taking it a lot further….
Emerging features include:
- A range of layouts can be used: Arrange INSERTs in rows, columns, grids, randomly, and around edges and borders.
- User ‘layers’ of INSERTs to manage and apply groups of INSERTs in one go.
- Control the frequency and placement of INSERTS with a variety of parameters: apply padding to the INSERTs, scale them individually, add random rotations.
- Use Blender 2.91’s new Booleans feature for more accurate cutting.
- Load and save your configurations to share with others or apply later.
This has already given rise to a variety of promising results you can achieve very quickly with SYNTH. Here is a short video of the random layout being applied using a set of INSERT cutters, by just changing the random seed value:
There’s still plenty of work to do and a good round of testing to be done before the first release, but I thought it would be good to show the progress so far. In the future, Chipp is looking forward to taking SYNTH to the next level with Machine Learning…but that is definitely a blog for another time.