Category Archives: Original Work
I have created a Blender add-on that will quickly create a configurable mesh in the form of a fighter jet or starfighter, available on the Blender Market.
In the past I have found it laborious and repetitive to model, mirror & subdivide the starting shape. This add-on does the job for you, first allowing you to dynamically configure the basic shape, then leaving you free to edit the base mesh by leaving the Mirror and Subdivision Surface modifiers intact.
For modellers who want to either generate different shapes for a jet or starfighter in their scenes, rapidly prototype plane concepts, or have a starting point to develop a more detailed mesh.
- Add the Dynamic Jet mesh from the standard Add menu.
- A range of configuration options allow you to quickly shape and concentrate on the overall design.
- Once done, you can then move on to edit the underlying basic mesh as the modifiers are left intact.
- Base mesh is based on quads which will help it to be quickly extended and used with other operators and add-ons.
- The range of configurable options include: optional engines and tail wings, wing span & angle, cockpit size.
- Also compatible with my Plating Generator add-on.
If you have a new feature suggestion or feedback on the add-on feel free to contact me through this website or through twitter @markkingsnorth.
I have also created a demo video:
After the Mars Picture, I have made more use of the modelling tools and compositing in Blender to create the above image. Because you can’t see all of the models in detail though, here are some individual renders of them:
For the fighter, I was able to quickly texture by using smart UV unwrapping combined with a layered brick-like texture to get the overall effect (the plane was originally intended only for the background and so didn’t need much detail). However I was impressed with how it came out so I could do more close-up renders and perhaps re-use it later.
Here is the larger ship, slightly inspired by the Sulaco in Alien:
Note again in Blender I was able to very easily add some aft-boosters using the Emission material.
Once more I am really enjoying Blender, mainly due to the wealth of tutorials out there, and after the initial learning curve it is incredible easy to model, texture, and composite all within the same application. Admittedly, the final image had some final colour alterations and highlights added in photoshop, but overall everything was accomplished all in the same program.
Furthering my work in Blender, I came across some useful tutorials by Dan Brown including how to model panels on smooth surfaces. I combined this by modelling a planet atmosphere in Blender (a little old, but can be still be done for the latest Blender version) to create a slightly 2001-inspired space scene.
I also recreated my Avalon Station in Blender, very roughly:
I then learned a little more about UV mapping in Blender and to put together a space plane, following this tutorial to get the after burner effect:
This was all done using Blender’s Cycles node based texturer and renderer, which I’m very impressed with…hope you think this is an improvement on my last effort!