Category Archives: Insignia Class
Along with my winning entry, I also entered some others; I’ll start posting those on the website soon.
Alexander Richardson has done an amazing job rendering my Insignia Class as a LCARs system display. I supplied him some high resolution profile views of my 3D mesh which he worked from. He was generous enough to give me first sight of the 10000×4039 pixel masterpiece here.
There are lots of little nuggets in the detail. It seems that the Weyland Yutani corporation had a hand in the construction. Not sure how I feel about that… 😉
I’ve been extremely busy lately with work, and haven’t had much time to devote to personal projects lately. In the meantime, here is a great video sent to me by Omar El Reyes. He’s made a remote control model of my Insignia Class starship! I would love to see her in action.
Some more animations of the Hawking and Insignia class starships using the Star Trek warp effect I used earlier.
I have had a few requests to make a tutorial on this effect, so I’ll plan on putting something together.
In the meantime, here’s the Hawking class:
Another Insignia Class:
…and then one more of the Hawking again:
I have managed to export the Insignia Class to .obj format so that it can be used in Lightwave…but I’m not sure what to do with it next
The zip file is here:
Anyone willing to help out? If it works well I will post the lightwave conversion up on the downloads listing…
The image above took some time and I’m still not very satisfied with it, but I have decided to put it to bed and post it here. The work bees seen here were designed based on some John Eaves designs (again!), and here’s a closer look at it below: Here’s John’s original sketch:
My mesh was based on the one in the bottom left
Due to a request this weekend for a shot of the Insignia Class starship in a Nemesis-style drydock I had a quick search on the net and was lucky enough to find the above mesh at scifi-meshes.com by an S-Stephen.
I have only done a rough mock up so far (which is why the above is quite low-res, sorry), but I plan to do a couple of good desktop sized shots over the next week. So stay tuned!
Firstly, sorry for being away for so long….I have been busy this year getting married, which you can read all about on our other blog. Also, my old computer blew up quite spectacularly just after the honeymoon (As if to say “Not again, please…”), so I have been busy re-building a new one. Although I think I am reaching the limit of what one computer can do and really should look into how easy it is to configure a render farm.
To start slightly afresh, I have also moved the blog to my own hosting so that I have a little more control over it. Any who, onto my latest work…
I’ve been wanting to have a go at a Next Generation era warp star effect for some time ago, and this youtube tutorial started me on my way.
I set up a blizzard particle system as per the tutorial and the main thing I changed was the instanced mesh: instead of a cylinder I used a capsule with the one end shrunk using an FFD modifier, to make it look like a spark. That and a bit of gradient texturing to give a subtly multi-coloured effect and you are pretty much there. I also added a smattering of fixed stars in the background as that was also in line with the television effect.
So, here I am on my new blog….almost. I’d like to tweek the theme of it a little, and need to officially announce I am moving on the old one, but that will have to wait another day.
Oh, and this is pretty much the first animation of the Insignia Class I have ever done. Enjoy!