Tag Archives: blender
I’ve now expanded the control you can give to the stars:
- An input is now provided so you can choose to add your own starfield effects.
- I’ve moved the stars out into a separate set of “StarsNodes” that you can now use to alter the existing stars.
- You can now choose to blend the stars more with the color of the nebula to produce a more harmonious effect.
I’ve update the instructions in the .blend file, and any questions let me know. Enjoy!
I made some small additions to bring better control to the ambient rim lights around the clouds:
Before, you could just get this:
Along with the winning entry, I also entered a few others – here was the first:
Furthering my work in Blender, I came across some useful tutorials by Dan Brown including how to model panels on smooth surfaces. I combined this by modelling a planet atmosphere in Blender (a little old, but can be still be done for the latest Blender version) to create a slightly 2001-inspired space scene.
I also recreated my Avalon Station in Blender, very roughly:
I then learned a little more about UV mapping in Blender and to put together a space plane, following this tutorial to get the after burner effect:
This was all done using Blender’s Cycles node based texturer and renderer, which I’m very impressed with…hope you think this is an improvement on my last effort!
I downloaded the latest alpha release of Blender 3D the other day, mainly down to it’s use of volumetrics. I’ve been agnosing over the last few weeks about how to create a realistic 3D nebula effect much like the Mutara Nebula from Star Trek II:
The 3D Sphere at the top of this post was created by me in Blender where volumetrics were used to create that of a 3D cloud, an effect I’ve struggled to create in other 3D apps. It actually didn’t take me as long as I thought, do I’ll see if I can start making future images with it.
I mainly used this page as a guide to creating it; Blender’s UI is still taking some getting used to, but seems well worth the effort.
I’d animate the sphere, when I can manage to work out how… 😉