Tag Archives: blender

A Mars Odyssey in Blender

mars_odysseyFurthering my work in Blender, I came across some useful tutorials by Dan Brown including how to model panels on smooth surfaces.  I combined this by modelling a planet atmosphere in Blender (a little old, but can be still be done for the latest Blender version) to create a slightly 2001-inspired space scene.

I also recreated my Avalon Station in Blender, very roughly:

station_profile

I then learned a little more about UV mapping in Blender and to put together a space plane, following this tutorial to get the after burner effect:shuttle_profile1shuttle_profile3

shuttle_profile4


shuttle_profile2This was all done using Blender’s Cycles node based texturer and renderer, which I’m very impressed with…hope you think this is an improvement on my last effort!

Filed in Original Work | 1 Comment

Encouraging results with Blender


I downloaded the latest alpha release of Blender 3D the other day, mainly down to it’s use of volumetrics. I’ve been agnosing over the last few weeks about how to create a realistic 3D nebula effect much like the Mutara Nebula from Star Trek II:


The 3D Sphere at the top of this post was created by me in Blender where volumetrics were used to create that of a 3D cloud, an effect I’ve struggled to create in other 3D apps. It actually didn’t take me as long as I thought, do I’ll see if I can start making future images with it.

I mainly used this page as a guide to creating it; Blender’s UI is still taking some getting used to, but seems well worth the effort.

I’d animate the sphere, when I can manage to work out how… ;)

Filed in Uncategorised | 2 Comments