I was asked to blow up a peaceful planet for Sonnet Realm Films a couple of weeks ago, and it seemed I had very little choice but to comply…
Done mainly in 3DS Max, where the use of glow effects really helped in the final render.
I was asked to blow up a peaceful planet for Sonnet Realm Films a couple of weeks ago, and it seemed I had very little choice but to comply…
Done mainly in 3DS Max, where the use of glow effects really helped in the final render.
Had an idea the other day for a scene where a weapon rips through planets like butter – here is my first test (Click to enlarge):
For now it uses 3D Studio max’s standard earth texture, but I’ll improve it as I go along. I also haven’t worried too much about the actual beam effect for now, either.
A version with the contrast turned up slightly: