KIT OPS is able to apply a wide range of 3D objects (called INSERTs) that can be used to instantly cut and add to existing objects or create standalone ones with the goal of rapidly creating and exploring new designs. Read more about it here.
They had been interested in my generative modelling work in the Plating Generator and Shape Generator, and had a vision for an extension to KIT OPS called KIT OPS SYNTH.
The original requirement for SYNTH was to simply overlay these INSERTs in a grid like fashion on top of 3D surfaces, but with Chipp’s design patterns thinking and background in NASA we are taking it a lot further….
Emerging features include:
A range of layouts can be used: Arrange INSERTs in rows, columns, grids, randomly, and around edges and borders.
User ‘layers’ of INSERTs to manage and apply groups of INSERTs in one go.
Control the frequency and placement of INSERTS with a variety of parameters: apply padding to the INSERTs, scale them individually, add random rotations.
Use Blender 2.91’s new Booleans feature for more accurate cutting.
Load and save your configurations to share with others or apply later.
This has already given rise to a variety of promising results you can achieve very quickly with SYNTH. Here is a short video of the random layout being applied using a set of INSERT cutters, by just changing the random seed value:
There’s still plenty of work to do and a good round of testing to be done before the first release, but I thought it would be good to show the progress so far. In the future, Chipp is looking forward to taking SYNTH to the next level with Machine Learning…but that is definitely a blog for another time.
The Plating Generator now comes with the ability to add materials to the plating patterns it generates on the mesh, an often requested feature. Jaroslaw Waskowiak tipped me over the edge with this specific request (among many great suggestions):
Material variations, randomizing UVs, assigning different maps to different “plates” at random
So I set to work:
You can assign different materials which will be applied to the grooves and randomly assigned to the plates. You can also vary the vertex colors of the plates so you can get different colored effects from the same material.
The add-on works by using the existing topology to cut out grooves for the plates in an interlocking pattern. Once those grooves are cut, the faces of the plates can be grouped and different materials automaticaly assigned.
Animation Nodes version
I’ve also included an Animation Nodes version if the add-on so you can play with dynamically changing the effect. The file is part of the samples.
Here are another couple of examples of the add-on at work: