Blender Add-on: Plating Generator & Tutorial


I have created a Blender Add-on that can quickly create hull plating patterns on an existing mesh. One of the most time consuming things I’ve found is how to create an interlocking plating pattern on top of meshes such as spaceship hulls.  The most effective method is to manually extrude edge loops over and over, which can be very time consuming. The more detailed you want the mesh to be, the longer it will take.

You can view a tutorial on how to use the add-on here:


  • Quickly generate a plating pattern from a random seed.
  • The pattern can be generated on a whole quad based mesh or on a sub selection of quad faces.
  • Control the amount of grooves cut.
  • Control the depth of the grooves between the plates.
  • Control the thickness of the grooves between the plates.
  • Option to split the edges on a smooth mesh to ensure the edges are cleanly defined.
  • Option to completely remove the grooves and leave the plates intact.
  • No hidden geometry created, actions are performed directly on the mesh.


The add-on is available for commercial download at BlenderMarket.

Any comments or queries feel free to message me via this page or on my Twitter account.

6 thoughts on “Blender Add-on: Plating Generator & Tutorial

  1. Hey Mark, will your new addon Bevelled Extrude, at a later date, possibly be linked to Plating Generator so i can run it from there when modeling? If not i guess i could run them both from Pie Menu Editor. Anyway, thanks.

    • Good idea yes – I am conscious my add-ons will be growing on the menu…I’ll look at introducing sub menus to manage the add-ons.

  2. bought 2 of your plug ins plating genrator and shape generator try installing the on a XP 32 bit and WIN7 64 bit system and iy will not installed on either one

  3. HI Just a suggestion about your plating genrator plugin. It is really great adon for blender. I love it, however I come from a MAX background and the MAX greeble plugin has one feature yours does not that would make yours even better if you could implement it.

    The ability to change the greeble settings after you de select your object. The greeble plugin in MAX is a modifier that you can turn on and off and if you create any more geometry attached to the object that has the greeble modifier applied to it. the new geometry automatically gets greebled.

    and it is completely non destructive, in that you can turn it off and on or change any of the settings at any time as long as you do not collapse the mesh. Anyways that is what the greeble plugin in Max can do. and I was just thinking if you can get yours to do the same it would be even better.

    Just a thought. 🙂

    • Hi Archarya – I know exactly what you mean, natively Blender’s Python code doesn’t support that sort of interaction, however to make it non-destructive in Blender I’ve made it work inside Blender’s free Animation Nodes add-on. The Plating Generator can then work as a ‘Node’ which can be changed dynamically – I included some example files as part of the downloads.

      If Blender’s Python changes to support this better, I’ll definitely implement it.

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