I have created a Blender Add-on that can quickly create hull plating patterns on an existing mesh. One of the most time consuming things I’ve found is how to create an interlocking plating pattern on top of meshes such as spaceship hulls. The most effective method is to manually extrude edge loops over and over, which can be very time consuming. The more detailed you want the mesh to be, the longer it will take.
You can view a tutorial on how to use the add-on here:
Quickly generate a plating pattern from a random seed.
The pattern can be generated on a whole quad based mesh or on a sub selection of quad faces.
Control the amount of grooves cut.
Control the depth of the grooves between the plates.
Control the thickness of the grooves between the plates.
Option to split the edges on a smooth mesh to ensure the edges are cleanly defined.
Option to completely remove the grooves and leave the plates intact.
No hidden geometry created, actions are performed directly on the mesh.
I then learned a little more about UV mapping in Blender and to put together a space plane, following this tutorial to get the after burner effect: This was all done using Blender’s Cycles node based texturer and renderer, which I’m very impressed with…hope you think this is an improvement on my last effort!
I downloaded the latest alpha release of Blender 3D the other day, mainly down to it’s use of volumetrics. I’ve been agnosing over the last few weeks about how to create a realistic 3D nebula effect much like the Mutara Nebula from Star Trek II:
The 3D Sphere at the top of this post was created by me in Blender where volumetrics were used to create that of a 3D cloud, an effect I’ve struggled to create in other 3D apps. It actually didn’t take me as long as I thought, do I’ll see if I can start making future images with it.
I mainly used this page as a guide to creating it; Blender’s UI is still taking some getting used to, but seems well worth the effort.
I’d animate the sphere, when I can manage to work out how… 😉