My latest add-on will create many windows at once on the faces of a mesh:
Years ago, I had a very hard time modelling window patterns onto models like this one:
The user wanted more and more windows added to the 3D model, and each time I found myself painstakingly adding each one in a random pattern onto the faces. This took up many hours and days of my time, far more than modelling the overall model itself. After this painful experience, I thought there surely must be a better way. So when using Blender, I decided to create an add-on that would do the job for me.
The add-on has applications beyond just modelling spaceships, and would also apply when needing to quickly model many windows onto architectural buildings.
Select faces and then add a configurable pattern of windows, where the amount of coverage and randomness can be controlled.
Control how many windows are mapped across each face and how many are mapped down them.
The width and height of the windows can be changed.
Different window styles can be created by adding corner bevels, and outer bevels can be added to make the window edges smooth.
Option to disable top or bottom bevels to create different effects.
Ability to assign a material to the newly created windows by specifying a material slot id.
Also assign a lights-off material to give the impression that some window lights are switched off.
Introduce further variations by adding a random “jitter” to the width and height of each window.
Option to perform edge split operations to create a quicker clean look.
The process automatically creates uv seams to aid in uv mapping for textures.
Faces are mapped from the top-to-bottom of a face by default, but the orientation can be changed to either left-right or front-back.
Additional refinement options that will attempt to remove unwanted edges or vertices from the created window patterns.
If you have a new feature suggestion or feedback on the add-on feel free to contact me through this website or contact me on twitter @markkingsnorth.
I have created a Blender Add-on that can quickly create hull plating patterns on an existing mesh. One of the most time consuming things I’ve found is how to create an interlocking plating pattern on top of meshes such as spaceship hulls. The most effective method is to manually extrude edge loops over and over, which can be very time consuming. The more detailed you want the mesh to be, the longer it will take.
You can view a tutorial on how to use the add-on here:
Quickly generate a plating pattern from a random seed.
The pattern can be generated on a whole quad based mesh or on a sub selection of quad faces.
Control the amount of grooves cut.
Control the depth of the grooves between the plates.
Control the thickness of the grooves between the plates.
Option to split the edges on a smooth mesh to ensure the edges are cleanly defined.
Option to completely remove the grooves and leave the plates intact.
No hidden geometry created, actions are performed directly on the mesh.
I have had a lot of requests over the years to release my Insignia Class Starship mesh to the public, and after some resistance on my part I have finally submitted.
It can be hard to let go of something you have come to hold very dear to your heart; I remember when I first developed this design from the sketches at the back of the old TNG Technical Manual. I recall the hours and the months slaving away to make it a reality. So I have been very wary of unleashing it into the public domain where I have no control of it. I have come to trust you though, dear readers; so treat it well.
I never seem to have the time to make the many animations and pictures I have in mind for the model, which is also a reason for releasing it. There are a fair few of you and only one of me, so I look forward to seeing all the images and animations people make with it – please do email me with any of the work you do. Just remember to credit me whenever you use it!