I have had a lot of requests over the years to release my Insignia Class Starship mesh to the public, and after some resistance on my part I have finally submitted.
It can be hard to let go of something you have come to hold very dear to your heart; I remember when I first developed this design from the sketches at the back of the old TNG Technical Manual. I recall the hours and the months slaving away to make it a reality. So I have been very wary of unleashing it into the public domain where I have no control of it. I have come to trust you though, dear readers; so treat it well.
I never seem to have the time to make the many animations and pictures I have in mind for the model, which is also a reason for releasing it. There are a fair few of you and only one of me, so I look forward to seeing all the images and animations people make with it – please do email me with any of the work you do. Just remember to credit me whenever you use it!
So, with that, continue to the new downloads page…
The image above took some time and I’m still not very satisfied with it, but I have decided to put it to bed and post it here. The work bees seen here were designed based on some John Eaves designs (again!), and here’s a closer look at it below: Here’s John’s original sketch:
My mesh was based on the one in the bottom left 🙂
Due to a request this weekend for a shot of the Insignia Class starship in a Nemesis-style drydock I had a quick search on the net and was lucky enough to find the above mesh at scifi-meshes.com by an S-Stephen.
I have only done a rough mock up so far (which is why the above is quite low-res, sorry), but I plan to do a couple of good desktop sized shots over the next week. So stay tuned!
Firstly, sorry for being away for so long….I have been busy this year getting married, which you can read all about on our other blog. Also, my old computer blew up quite spectacularly just after the honeymoon (As if to say “Not again, please…”), so I have been busy re-building a new one. Although I think I am reaching the limit of what one computer can do and really should look into how easy it is to configure a render farm.
To start slightly afresh, I have also moved the blog to my own hosting so that I have a little more control over it. Any who, onto my latest work…
I’ve been wanting to have a go at a Next Generation era warp star effect for some time ago, and this youtube tutorial started me on my way.
I set up a blizzard particle system as per the tutorial and the main thing I changed was the instanced mesh: instead of a cylinder I used a capsule with the one end shrunk using an FFD modifier, to make it look like a spark. That and a bit of gradient texturing to give a subtly multi-coloured effect and you are pretty much there. I also added a smattering of fixed stars in the background as that was also in line with the television effect.
So, here I am on my new blog….almost. I’d like to tweek the theme of it a little, and need to officially announce I am moving on the old one, but that will have to wait another day.
Oh, and this is pretty much the first animation of the Insignia Class I have ever done. Enjoy!
Whilst doing some work for www.stphoenix.com, the producers asked me to start on a 3D model based on some sketches that the famous Andrew Probert had done for them:
Although the need for the design didn’t materialize, I thought I’d post my very early work on the model here, even if it’s just for the fact that it was from Probert himself:
I think this sleek and slender design showed promise, so perhaps I’ll find time to progress it further.