After last week’s comments I’ve added some improvements to the mesh, namely:
- Better hull detailing
- Thickened the phaser strips – they were there all along but I had made them a little too thin for people to recognise easily.
- Redone the bussard collectors so you can see “inside” them.
- Added some detailing around the deflector, although I haven’t added to the deflector as I simply liked the effect.
- Added bridge detailing.
P.S. The “Falcon” namesake is – what else? – a Star Wars reference
Some renders of the finished* ship:
What do people think?
* Things like this are never finished…
I’ve found time to start texturing John Eaves’ starship now, but it’s not quite ready for the world yet – hence it’s a little shrouded in darkness here. The nacelle detail isn’t quite right and I’m scratching my head a little about the panelling effect on the surface, but here it is for you to see it take shape.
If you have any suggestions for the texturing, let me know!
I’ve pretty much finished the actual modelling stage of John Eaves’ ship now, so I’ve started to turn my mind to painting it…I wanted it to look a little different to my previous ships. Here’s my first attempt and putting some basic colours on it. For those interested, I’ve used mental ray materials to create the glossy effects. If anyone has any tips on mental ray (it’s my first time!), please let me know.
I’m undecided on the colour of elements like the deflector still, so any suggestions would be appreciated.
Oh, and I’m aware that some of you have sent emails that I am meaning to reply to. I shall drop you a line shortly! I also haven’t forgotten about some of the tutorials I’ve promised. Finally, when I’m done with the eaves class, I will definitely put it up for download.
I haven’t had much time to devote to this lately, but I managed to steal a few hours tonight to work on it; the model now has some escape pods and a few more lights.
I also spent a fair bit of time re-modelling the front saucer’s deflector to better reflect John’s sketches.
Not too far to go and I’ll be texturing it…