Keeping Quad Maker Boring

The latest Quad Maker Blender retopology add-on update is here, bringing a few useful improvements:

  • Smooth by Selection
  • Shortest Path Selection (Shift extends/moves a selection, Ctrl finds shortest paths)
  • Improved mirrored vertex smoothing
  • Retopology view default updated (now matches Blender’s 0.01 setting)

When I first built Quad Maker, I wanted it to be a straightforward tool—something inspired by Maya’s Quad Draw but designed to fit neatly into Blender. That philosophy hasn’t changed.

Keeping Quad Maker focused and “boring” has some real advantages:

  1. It stays simple and easy to learn (see the documentation and video to get started).
  2. It stays stable and reliable. Blender’s Python API already gets pushed hard by Quad Maker, so focusing on core features avoids adding unnecessary complexity.
  3. It helps keep development costs under control. Since Quad Maker is a one-off purchase rather than a subscription, I want to make sure that updates add real value without inflating ongoing costs.

So while I am always open to feature requests, I’m careful to only add the ones that really matter. The result is that Quad Maker remains exactly what it was meant to be: a dependable, no-fuss retopology tool.

Sometimes boring is best. 🙂

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