Rough asteroid base exit concept sketch

Although it is just an “initial idea” concept for an image I am working on for another Star Trek SIM, thought I’d post it for anyone who’s interested even in my rough work.

Set inside an asteroid, the strange “exit” is because the base is intended to be protected by a hologrid which shields it from the outside world.

There are a few other ideas and images in the pipeline – any finished versions, or in-development work, will also be posted here.

Development of the Ascension Class: Photos & Album

I have been busy these last few months working on a new design for Star Trek: Phoenix, a fan based production in Seattle.

Now that the final 3D Mesh has been handed over to them and they have formally revealed the design, I can at last catalogue all my work here – from initial sketches, test models, development shots through to the final textured design.

Click here to browse through all the images in one Album:



Insignia Class – the latest

Been a long time, but I have been busy on SciFi-Meshes.com working on the Insignia Class based on feedback from the members – although no changes to the actual mesh were made, I did go about adding a more complete set of textures to it, and that has progressed it to the point where I really am happy with it now, and will be putting it to bed as far as making it any ‘better’ is concerned.

So, here’s a selection of renders for it -hopefully time will start to free up in the new year and I’ll be able to develop myself on completely new projects. But I’m sure the Insignia will pop up, from time to time:




Exploding planet

Had an idea the other day for a scene where a weapon rips through planets like butter – here is my first test (Click to enlarge):


For now it uses 3D Studio max’s standard earth texture, but I’ll improve it as I go along. I also haven’t worried too much about the actual beam effect for now, either.

A version with the contrast turned up slightly: