Insignia Class starship at Warp

Firstly, sorry for being away for so long….I have been busy this year getting married, which you can read all about on our other blog. Also, my old computer blew up quite spectacularly just after the honeymoon (As if to say “Not again, please…”), so I have been busy re-building a new one. Although I think I am reaching the limit of what one computer can do and really should look into how easy it is to configure a render farm.

To start slightly afresh, I have also moved the blog to my own hosting so that I have a little more control over it.  Any who, onto my latest work…

I’ve been wanting to have a go at a Next Generation era warp star effect for some time ago, and this youtube tutorial started me on my way.

I set up a blizzard particle system as per the tutorial and the main thing I changed was the instanced mesh: instead of a cylinder I used a capsule with the one end shrunk using an FFD modifier, to make it look like a spark. That and a bit of gradient texturing to give a subtly multi-coloured effect and you are pretty much there. I also added a smattering of fixed stars in the background as that was also in line with the television effect.

So, here I am on my new blog….almost. I’d like to tweek the theme of it a little, and need to officially announce I am moving on the old one, but that will have to wait another day.

Oh, and this is pretty much the first animation of the Insignia Class I have ever done. Enjoy!

John Eaves’ concept ship "B" in progress

I have done some work to realise a design concept John Eaves posted here on his blog:

Fascinated by the second ship’s ability to separate but at the same time maintain it’s lines, I’ve started to put some work into realising this in a 3D model.  Here is my progress so far:

Still some work to do, or course: mainly panelling on the secondary hull, the windows, the texturing, and some tweaking to the shape.  Though it’s getting there in between other commitments 🙂

Unfinished projects: Andrew Probert’s design

Whilst doing some work for www.stphoenix.com, the producers asked me to start on a 3D model based on some sketches that the famous Andrew Probert had done for them:

Although the need for the design didn’t materialize, I thought I’d post my very early work on the model here, even if it’s just for the fact that it was from Probert himself:

I think this sleek and slender design showed promise, so perhaps I’ll find time to progress it further.

Hawking Class starship progress




Some progress, at last! Having devoted my time in recent months to Wedding arrangements and designing invites, I got round to adding some textures today to the Hawking Class I posted up at the turn of the year.

Note I am still thinking of adding a bridge…but perhaps the engineers finally realised that they shouldn’t put the command center at one of the more vulnerable parts of a vessel?

Wintery photoshop expedition

This is the first (ever) image I’ve entirely done in photoshop. Due to the “severe” weather conditions over here in England, my fiance kept badgering me for a starship in the snow – so here we are…She also named it after a boat she used to have as a child, the U.S.S. Kirrin.